absolutely spot on. didnt like it in Lineage 2, Black Desert Online, Perfect World International, Rappelz, Tera, Aion, and quite literally the majority of Korean/Chinese MMORPG/Mobile games that have item upgrades. this kind of system does not belong in ARPGs.
imo, a better system should replace this one. Loot that drops needs to have equal significance to crafting in that crafting is not the primary progression. literally no one can do end game without heavily crafted items. this completely diminishes the “Looting” aspect of this type of game.
People wanna talk about how Crate handles crafting in GD. GD respects the investment you put into looting. you get blueprints to craft RNG/Specific gear or use drops without one being more important that the other. get duplicates of a set times that drop? transmute them into different piece of the same set/other set making dropped items still important to loot. transmutation is costly to. it isnt something that you can just do with no investment.