Small Monsters: Packs Look Mechanical Moving to Target

In areas where there are a large number of small monsters in a pack they often move towards their target in what looks like a very mechanical manner.

Perhaps adding some random spacing, path finding, pauses, or something completely different could help their movement look more natural.

Like Sviir in Wolcen for example? I don’t know large groups of aggressive “animals” are pretty straight forward if I remember the documentary right. Sure for monsters with more… brain… it makes sence to flank and so on but I think EHG might have a hard time to implement a meaningfull AI that works in that manner.

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