Giant Skeleton
Sacrifice 50%~ HP to reveal a Giant Skeleton out of your body. This could be physical head/arms/torso or just a large hand(s) with a weapon. This minion would be immune to damage but if you CCed it is also CCed (it’s a part of your body). Minion last for 3 seconds when summoned, you cannot move, NOT A CHANNEL by default. Damage would be based on what % value of health sacrificed.
Since this build is based on sacrificing HP you wouldn’t be able to be low life because the minion would be weak when hitting/bad damage scaling. I foresee it more functioning on high life/regen builds or mix of hp/ward.
Interesting node opportunities:
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Decrease amount of health cost
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Blood pool at your feet after it’s summoned
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increase health regen if you remain standing on it
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summon health orbs for minions
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Allows you to move when summoning
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CC minion immunity (if you are stunned it won’t be)
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Convert 50% chunk of HP into a health drain (this could be a group of nodes)
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Give the skeleton weapon:
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Mace :Phys damage
- increases stun duration/stun chance per Vit
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Staff increases range necrotic damage
- three projectiles cost 50% ward on activation
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Passive buff: 5% chance to activate Infernal Shade on a random minion on activation
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Stacking buff of more damage per enemy hit
- More health offered -> MORE damage the cleave does
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Change this to channel ability
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Your body goes into ghost form when summoned increasing your chance to dodge by 5 to 15% the longer you channel.
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Haste after kill
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Allows Giant Skeleton to hit skeleton warriors which makes them corpse explode in 3 seconds.
- 10% chance to resummon skeleton
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Remove Minion scaling : Giant Skeleton now uses Harvest (scales with your melee damage)