Best modifiers (in order from best to worse. This is my opinion. If you feel my list is wrong leave and comment with an explanation.):
Enemies have increased movement speed and damage. 24/12
Enemies gain frenzy and haste when hit. 18/9
Enemies enrage at half health. 18/9
Enemies deal increased physical damage. 16/8
Enemies have increased movement speed and damage 15/7
Enemies deal increased damage. 15/7
Enemies deal increased damage and have increased critical strike chance. 15/7
Enemies have added critical strike chance. 15/7
Rare enemies have increased cool down recovery speed. 12/6
Rare enemies have high speed and critical strike chance until approached 12/6
Enemies heal while not taking damage. 10/5
Rare enemies regenerate health. 10/5
Enemies have increased health. 10/5
Void enemies deal increased damage.
Personal choice (won’t recommend these but can’t say they aren’t good either):
Enemies have additional armour and protections equal to % of their health. 20/10
Try to avoid:
Enemies have additional armour and protections equal to a % of their health. These enemies are harder to kill and the modifier doesn’t provide that great of a boost.
Rare enemies have shock chance. 10/5 Significantly increases the damage done by enemies and it provides a small bonus of only.
Never choose(unless you’re playing a build that doesn’t require an actual hit to do damage):
Enemies have a chance to dodge. 15/7 The “chance” to dodge seems to be like 50%. I did a double dodge monolith once and it took me 30 mins to clear. The modifier also provides smaller IIR and IEG than the others.
How I stack monolith buffs for maximum gain. This is the best way in my opinion, other people will tell you differently it will up to you what you want to do this will only provide new players an idea of how the system works. If you are farming arena keys and don’t need loot drops just reset your monolith every 5 timelines. Will keep them easy and fast to complete.
Always choose larger bonuses (see above) over lengthier. IE “Enemies have increased movement speed and damage” for 4 timelines over “Enemies heal while not taking damage” for 7 timelines. This will allow you to get a higher timeline streak and therefore get high bonuses (as seen in the picture below).
Every five CONSECUTIVE monoliths will provide an arena key. Meaning you can not reset your timeline, it HAS to be 5 in a row. Some players claim they can drop on their own occasionally but I can neither confirm nor deny this.