Hey guys! I felt like brainstorming about how and what role sets could play in LE to be meaningful and diverse.
I feel crafting is great and adds a lot of freedom and choice when making or defining your build. I imagine legendaries will add a fresh flavor to this overall and I’m looking forward to these!
Now I experienced sets always as a very, very interesting design, but I’ve rarely felt or seen an implementation that I thought was good, interesting, or in a good place in regards to all the other systems in place.
I think a good way of implementing the idea of sets could be in adding a variety of choices among sets, specifically:
- Different set numbers: 2-piece sets, 4 piece-sets, 3- piece sets, 6-piece sets - heck, even a 8-piece-set!
- different combinations of body parts: 2 ring set, weapon/shield set, armory set (gloves, head, torso, boots), a set with a shield, 2 ring and an Amulett, a set with a 2hand weapon and a helmet only!
I think this would add much more diversity, possibilities and choice when it comes to asking oneself: what kind of choices does this set add to the way we build our character and play the game? What role does it put your decision-making into, that seems vivid and interesting?
I’d brainstorm some ideas off my head to maybe translate this and see what that would mean:
Let’s say there is a jewelery set. An Amulett, two rings. So I’m using 3 spots for specifics that I would have chosen for legendary items or crafted ones otherwise, so using these 3 set items means that they’ll have to compete with potential 3 other endgame items for these spots.
They have a higher potential to make possible certain playstyle, because they can add significant bonuses without becoming Bis, because these significant bonuses can be balanced around “being as powerful as x other items together”. So that’s why using smaller sets, 2-5 items in particular, is a very good design choice as a main focus.
I could also combine 2 sets together, eventually, or combine freely with crafted gear or legendaries, or all of them, or none.
Here some ideas
3-piece-set: Amulett/2 rings
The Amulett could give +30 base mana, add medium benefits to minions offense and survival
Ring 1 could give high benefits to minions, and add significant health when it comes to being a ring
Ring 2 could give special bonuses to minions (attack/cast and movement speed) and add protection higher than a ring would normally give.
Set-bonus 2 creates a blood bond which transfers 10% of the total damage you take equally onto your minions instead
Set-bonus 3 would create a further bond between you and your minions. Any added offensive minion boni from gear and passives is granted to you at 10% effectiveness and vice versa. So a 500% in minion dmg from gear gives you 50% buff to source damage (physical, elemental, void, etc.) - and your highest source damage bonus (e.g. 250% to necrotic damage) would add 25% to minion dmg (maybe this is multiplicative).
This adds nice bonuses to a minion build, being generally unspecific yet powerful to use, but in no way mandatory for a certain build or even for being minion/companion based
Another example:
3 set piece: belt, shoes, shield
The belt grants 15% movement speed, high chance to dodge, some protection
Shoes grant 25% movement speed, good dodge chance, good armor
Shield Grant 10% movement speed, good dodge, high armor, instead of block chance you get additional armor = more physical resist
Set bonus 2: x% of your armor is added to your dodge chance
Set bonus 3: for each attack dodged recently you gain x% more dmg for 4 seconds
This promotes agile builds, thst rely on dodge, and benefit being in melee/hit, still being quite build unspecific but potentially strong and viable
2 set piece (Specificall bound to the acolyte class - can’t be used by eg. shaman) - 2hand sword and relic
2hand sword: grants good dmg and minion dmg
Relic: significantly raises minion melee dmg, significantly raises distance/caster minions survivability, adds good player attack speed
2 set bonus: For each melee attack you have used recently, minions gain x% more dmg for 4 seconds
For now my brainstorming