Rogue base class
Philosophy: the rogue is a stealthy guerilla fighter that plays by their own rules, stepping through the shadows to strike a devastating blow against an unsuspecting enemy before disappearing just as quickly.
main stat: Dexterity
main weapon: dual wielded one handed melee weapons
Mutilate: strike an enemy with both weapons, dealing two sperate instances of damage. (this replaces the auto attack at level 3, or likewise sometime early)
Vanish: Disappear from sight, stunning nearby enemies for 2 seconds in confusion. For 3 seconds gain stealth, allowing you to move unhindered through enemies without being detected.
Shadowstep: move through the shadows to appear behind an enemy, your next attack or ability deals increased damage to that enemy.
Dagger throw: throw a dagger at a distant enemy, dealing damage and distracting them, causing them to come towards you.
Spike trap: Lay a trap at your feet that arms after 2 seconds. The first enemy to walk over the trap causes it to detonate, causing damage to enemies in an area and afflicting them with bleed.
Assassin’s brand (effect, this is not a skill and is meant to be applied as an effect in some skill trees): marks enemies for a period of time, attacks by the rogue against marked enemies return mana and grant frenzy.
Evade: Dodge quickly towards the cursor (in a targeted direction) grants a flat 30% chance to dodge while evade is on cooldown.
Kick: Knock an enemy back a distance, dealing damage if they collide with terrain or another enemy.
Passive nodes (aside from the generic ones)
one man army: while there are no allies near you, your dodge rating and movement speed is increased.
Lead poisoning: melee attacks have a poison chance.
Mercenaries calling: Increases the range at which you pick up gold and health potions, and increases the drop rate of health potions.
Murderer: killing enemies grants 1 dexterity and bleed chance for 5 second, stacking up to an amount of times.