After several tests on target dummy and on random mobs it seems like the following nods from Rip Blood supposed to affect minions are not working :
- Blood infusion ; I despite trying with just one minion and with different other nodes, I could not see any dps up on my minion(s) (when they hit from 80 to 110 the range stays the same despite supposed to be 30% more dps)
- Infused frenzy ; same could not notice any visible difference despite supposed to be 30% faster atk speed
- Stench of blood ; My minions continue their life and target what they want without prioritizing the “marked” target.
That’s from personal observations, so correct me if I am wrong.
Have a good day.