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Resolution setting changes

My programistic sense talks me that temporarily you could immediately resolve this issue - add another backup resolution setting in registry or prefs file, written only when resolution is changed in Graphic Settings. When this haunted unity engine will decide from its own(maybe some optimization sh*t from Advanced Graphic), you have point of restore.
BTW. I would suggest you change settings philosophy - give „Apply”/„Cancel” buttons and drop dynamically settings, also when setting window is closed - ask „Do you want to save settings change?”
I hope this helps… :wink:

I’m still wondering why in Graphic Settings window resolution is correct, but not applied…
Maybe another button „Apply resolution”? :stuck_out_tongue:
One more thing that’s been bothering me: Resolution settings are the only ones with a space in their name…

	<pref name="Screenmanager Fullscreen mode" type="int">1</pref>
	<pref name="Screenmanager Resolution Height" type="int">1050</pref>
	<pref name="Screenmanager Resolution Use Native" type="int">1</pref>
	<pref name="Screenmanager Resolution Width" type="int">1680</pref>

Windows (registry export):

Windows Registry Editor Version 5.00

[HKEY_CURRENT_USER\Software\Eleventh Hour Games\Last Epoch]
"Screenmanager Fullscreen mode_h3630240806"=dword:00000001
"Screenmanager Resolution Height_h2627697771"=dword:0000041a
"Screenmanager Resolution Use Native_h1405027254"=dword:00000001
"Screenmanager Resolution Width_h182942802"=dword:00000690

hey, all its taken time to get this one fixed for good as resolution switching was actually a relatively new feature to unity itself. (beyond full-screen and windowed). we have just finished a new revised version that now can adapt to user inputs as well as starts in the correct resolution. due to its nature we will have to do a fair bit of internal testing i will update here how that goes :slight_smile:


hey all, we have done some internal testing with my fix and everything looks great. unsure when it will be rolled out :wink:


Hello every time I launch the game I’ve to change the screen resolution and back on mine for have the good resolution.
I do a short clip on this bug
Please try to correct this =)

The Clip

Same problem here.

Same problem here; I am on Windows 7 64bits.
This problem occurs each time I launch the game OR when I leave the party for characters selection.
I need to perform the same action you do in your clip.

Any suggestion?

yeah, it’s happening to me, too. i’m using windows 10 64bit, 2560x1440 resolution, nvidia geforce 1070 with latest drivers as of 5-21, fullscreen window display mode, 3 monitors with main display set to monitor 2. that’s, uh, all the relevant info i could think of.

the resolution it starts at looks like it might be 1080p, which makes me wonder if it’s picking the resolution from one of my other monitors, since they both use that res.

EDIT: when exiting to main menu, it happens after the “now loading” screen/before the “login or switch account” screen.

I have same issue on Windows 10 with a GTX 980ti and dual monitors. Main display running the game is 1440p and my second monitor is 1080p. When I load the game, I always have to switch to 1080p (or some other resolution) and then back to 1440p to get 1440p on my main display.

resolution issues should be resolved with the latest patch that just released let me know if anyone is still experiencing issues. thanks.

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