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Pre-Alpha 0.4 Patch Notes


#1

Changes

Crafting

  • Implemented basic crafting
    • Shattering stones and shards implemented
    • Items can be shattered into shards
    • Shards can be added to items
    • Items can fracture when shards are added
    • Read our wiki for an explanation: lastepoch.gamepedia.com/Crafting
  • Added an entirely new action bar! (UI at the bottom left)
  • Skill charges display as dots on the action bar instead of numbers on the skill icon
  • Added new item tooltips, with support for comparing an item to what is currently equipped
  • Added volume sliders in options menu
  • ‘Exit to character select’ button now works
  • Added a back button to character select screen
  • Updated the beginning tutorial screen
  • NPC Dialog now closes when walking away or after pressing Esc
  • Made names of levels consistent throughout UI

Visuals

  • Updated swipe visual effect
  • Companions now outline in green
  • Added blood and rain effects
  • Adjusted lighting effects on special enemies
  • Changed basic attack animation
  • Added different basic attack and running animations for two-handed weapons

Level Design

  • Halfpath Outskirts has been split into Sundered Path and Watermill
  • Made Bridgewood easier overall
  • Updated enemy spawns in several levels
  • Waypoints now become respawn points when activated
  • Added an arena for fighting the Draal Queen
  • Removed ‘Heroic’ (stronger variant) enemies from Lost Glade and Bridgewood
  • Added a placeholder boss to the end of The Temple of Eterra
  • Replaced grey wolves with bristlemaws
  • Replaced silvan wolves with thicket crawlers

Items

  • Changed to a new armor formula. Armor and protection values have changed accordingly
  • Added the mercenary tier of armor
  • Resized and added textures to gloves and boots
  • Equipped gear is now saved when a character is saved
  • Gold now drops and is automatically picked up (no use implemented yet)
  • Improved how armor pieces fir to player characters
  • Added damage affixes now work even if a skill doesn’t deal that type of damage by default
  • Implicit stats are now more specific (ex. melee physical damage instead of just damage)
  • Added new implicit stats to wands

Other Changes

  • Increased base health regeneration on the player and reduced the health regeneration gained per level
  • Increased base attack speed of player by 10%
  • Strength now gives 20% increased melee damage and 10% increased armor per point
  • Added a sound for gold pickups

Bug Fixes

Level Design

  • Fixed a tower at the end of The Depths blocking the camera
  • Corrected lighting in The Temple of Eterra
  • Summons can no longer be placed on background terrain

Items

  • Fixed the default clothing of the mage clipping into the character
  • Fixed shields and weapons equipping at wrong angles
  • Fixed shields giving too much armor/protection

Other

  • Fixed frenzy totems having the same icon and sharing the summon limit of thorn totems
  • Fixed the Draal Queen’s poison doing twice as much damage and reducing poison resistance three times as much as intended
  • Fixed being able to specialize in the same skill more than once
(Originally released on November 29th, 2017. Now that the forums are up, I've added these notes here)

Happy Holidays from all of us at Eleventh Hour Games!