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Pre-Alpha 0.4.7 Patch Notes


The release cycle is a bit more rapid this time-- we promised to get a build out last Friday, but there was a lot we were so close to finishing! We have new and improved augment trees for skills, new lighting effects, new sounds and many usability improvements!


  • Added an augment tree for Thorn Totem
  • Added an augment tree for Serpent Strike
  • Added a new Beastmaster skill, Entangling Roots (no tree yet)
  • Changed the Summon Wolf tree
    • The additional wolves node is now accessible earlier (from either the health or speed node)
    • The additional wolves node now grants additional charges, but reduces damage
    • A more melee damage node has been added behind the additional wolves node
  • Changed the Summon Bear tree
    • Added a node that makes briar thorn pierce
    • Added a node that gives briar thorn a 4 second cooldown, but gives the bear 5% more health
  • Added descriptions to claw totem nodes
  • Improved the wording on the descriptions of several skills and skill tree nodes
  • Tweaked appearance of Thorn Totem and Frenzy Totem
  • Updated Reclamation’s icon
  • Added mana nodes to the Beastmaster Passive Grid


  • Added a difficulty selection screen
    • Prompts the player on initial start-up to pick Normal or Veteran difficulty
    • Difficulty can still be changed through the options menu (including masochist)
  • Changed the non-functional autosort button into a button that forces an item “ghosted” on the cursor to drop (though the ghosting bug might have been fixed-- let us know)
  • Re-organized the Character Sheet
  • Slightly increased size of item tooltips
  • Adjusted text appearance
  • Increased the opacity of crafting tooltips
  • Added confirmation panels for deleting characters
  • Replaced blank tooltips in the Character Sheet
  • Changed the color of the Shattering Stone tooltip
  • UI now vanishes during time travel


  • Added volumetric lighting and fog! Improves every level
  • Changed default quality setting to Fantastic
  • Improved Draal Queen's poison VFX
  • Added a death animation to Imperial Necromancers
  • Tweaked visuals of trees and bushes
  • Turned down point lights on several skills

Level Design

  • Made the stairs easier to walk on in Ruins
  • Added a dead Draal Queen to the Ruined Era lair
  • Improved visuals of the last zone
  • Reduced entrance lights in Temple of Eterra
  • Added an idle animation to townspeople
  • Added new dialogues in Breirhold and Cliffs
  • Reworked spawners in cliffs and swamp
    • Slightly increased the size and health of Bristlemaws in Cliffs while reducing their pack size
    • Removed Earth Golems from swamp, replaced them with Trolls
    • Replaced Trolls and some Undead in Cliffs with Phrax
    • Replaced the rare Undead Legionary near the Cliffs waypoint with a rare Imperial Death Knight
  • Updated the ending sequence in the last zone


  • Added UI sounds for:
    • Allocating nodes
    • Specializing
    • De-specializing
    • Placing an item in a slot
    • Crafting
    • Item pickups
    • Generic button presses


  • Shattering Stones can be used directly in the inventory by right clicking on the stone then holding shift and left clicking the item
  • Gave the Omen of Silence a new ability

Bug Fixes

  • Fixed the mana cost of lesser glacier
  • Fixed the crit multiplier node on the summon bear tree not doing anything
  • Fixed the angle of homing projectiles
  • Fixed the Passive Grid tooltip flickering
  • Fixed a bug where when you loaded a character it was not always on full health
  • Fixed being able to end up in an inaccessible area after you time travel
  • Potentially fixed items ghosting on the cursor
  • Fixed the delete character button
  • Fixed note at the end of Cliffs
  • Fixed de-specializing in a skill not being saved in some circumstances
  • Fixed Stalaqua in the Underground Lake overlapping with colliders from walls
  • Fixed the position of the “level up skills” text
  • Fixed a bug related to checking whether enemies had a status effect on them
  • Fixed the effect of slow being additive with increased movement speed
  • Fixed being able to go out of bounds in Sundered Path

Join us on Discord to try out the demo for yourself! https://discord.gg/lastepoch

The next release might not be as rapid as previous versions, the team has to start getting into Kickstarter mode! We shall see.