Are you guys aware of a bug with Rip Blood and the minion buffs it applies? I see a bug report from April that explains some of the issues I see. For me, it seems the buffs only last a fraction of the duration they are supposed to. This is the forum post I am referring to Rip blood minion's passive not working It was stated that the buffs do work, but they aren’t noticeable, but I feel like I see a difference for like .5 secs
Unfortunately I don’t have the exact sklill tree I used when I took this gif, but It was the attack/cast speed buffs and leech, maxed out on both nodes.