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Please fix mobs hitting out of screen

I wanted first open it in bugs report but then decided to first post here.
It seems not right mobs hitting you out of screen even before you engaged them.
Especially true for arena with siege golems.
I realized there was one out of screen only after i died.
Mobs must have same attack radius as players and not hit targets they don’t have on screen

Siege golem should be easy to avoid even when offscreen. There is indicator on the ground and quite big charge time before siege golem can offscreen you. Flamethrower range is kinda big but when fighting a siege golem, you wanna be close to him or offscreen him if you are caster

i didnt know siege golem exists before getting killed

Was there a problem with the existing thread on the subject?

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