Patch Preview: Beta 0.7.6

We aren’t ready to say for sure just yet. :slightly_smiling_face:

The next phase of our Early Access Forecast includes new classes, so a portion of the time we spend on skills and specialisation trees isn’t reflected in patches we release. On top of that, the combination of Christmas, the new year, and PAX South meant sticking to our regular release cadence left us with less time than usual to work on skills.

Patch 0.7.6 focuses heavily on improving what’s available, and that’s true of our work on skills. We’ve spent a lot of time adjusting skills and their trees - and there’s also a few new unique items which might encourage you to experiment with new builds.

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Thank you for the update and all of your work!

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Still haven’t really touched the game… Patiently waiting and hoping the devs will finally add left mouse button to move and attack. I can’t play this game otherwise and many other people are voicing this as well on steam forums.

Not sure why you’re posting this in a thread talking about the upcoming patch. Besides, this hardly sounds like a major issue.
Now moan somewhere else please.

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I’m naturally left handed, but have found learning to be ambidextrous worth it as this is such an amazing game.

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Improvements are being made to mousing-over creatures in Last Epoch, with the goal of making it easier to see the health bars of enemies who are obscured by minions.

Thanks for this fix! I guess this will fix this: Disable Minion Health Bar/Target right?

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You guys are working on unannounced stuff without telling us :hushed::grinning_face_with_smiling_eyes:

Sounds really good! Seems like phase 3 is well on its way.

Looking forward to testing out the new act 1-2.

I’m really looking forward to the Idol system, I can’t wait for the completion of this game!:smile_cat:

First and foremost, welcome to the LE Forum,

i am not sure why this game is not playable to you because of some button mapping.
Your main concern is that you want to attack and move with one single mouse button?

Because there is no “Default Attack/Autoattack” and the way the skill system works(balanced around 5 usable skills at the same time)

There are already options to remap every button including mouse buttons if that would solve your issue

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Welcoem to the LE Forum

While i agree that this is not the correct place to voice such concerns and i do agree that it’s not a “major” issue i strongly disagree with way and attitude you told him so.

I recommend to be a little bit more polite and respectful, especially, because this is your first forum post.

Instead of driving off people with such a wording, Maybe give them an advice where they can vocie their concerns.

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Is it possible to have an idol that is called Sarno and that looks like Sarno just in miniature? So if somebody asked me about my idol I could say “Sarno is my idol”. And this would not be weird because he really is my idol (an idol in my inventory). Would be kind of… cool? :roll_eyes:

Have a nice weekend everybody :yum::kissing_heart:

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WHEN will pacth 0.7.6 be ready?

It says it will be released towards the beginning of march

Thanks

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That was a total troll. Probly be released next week but they havent said.

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Wouldn’t it be better to have the start kinda like Chrono Trifgger when, after an introduction in the present, we’re stuck in a past and, trying to return to the present, we travel to a future and an older past, unlocking new goals on the way?
I’m definitely not saying to do like CT, but simply at the beggining focusing on one era, then another, then another, until all era are discovered then have the players travel more often between eras.
The quest with the imperial academy is great because we have to travel between eras to progress.
For a game with several eras and the possibility to travel freely between those, I believe the main point should be to have the players time travel. For now, this mechanic is not enough used.

Beggining should have less time travel and middle and end, when we can freely travel through time, should have more needs/possibilities for time travel.
For example, have a quest with several parts than can be done in any order, each in different eras. Or when traveling from A to C in the same eras have to switch eras to cross through B (with unlocking a waypoint, doing so for all eras at once, except if the waypoint doesn’t exist or is destroyed in an era, in order for a more maze-like three dimensional world map with time being the third dimension).

Not really sure why you have to be so rude about i? Was just giving my opinion. While yes maybe this isn’t the best place to say it, but I’ve already mentioned it on the developer discord(not the public one) and had no help there. It’s just a little frustrating when I’ve spent over $310 on a game that doesn’t have a basic feature. But I can see there’s no point in wasting my time on a message board if people are going to be rude to me.

Sorry for being rude. I find it annoying when people post about an issue they have on threads simply announcing new stuff. I still don’t understand your concern regarding the left mouse button not being used for both attacking and moving. What major issue do you have using the right mouse button for attacking besides having one less skill?
Honestly, Heavy put it best:

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Thank you for apologizing. It’s more of a memory thing than anything. I’ve been playing these types of games for over 20 years and the control scheme has always been that way. May seem stupid but It’s hard to shut off your brain and play a different way.

If these Idols are the Same as charms in d2…Then you guys are just amazing :heart_eyes: