This seems fun! I’ll try some ambitious Void Knight ones!
FROM THE VOID - ERASING STRIKE
Far distanced single node
Reverses the animation
Changes the animation from slamming to pulling the weapon out of the ground
Increases the AoE
Adds a 0.5 - 1.5 second animation of the void moving from character to outward
I believe there should be no damage changes as this makes you more susceptible to long ranged monsters who typically have the highest chance of killing you.
This would change Erasing Strike from being a main skill, to a situational or a wave initiation skill.
METAL STORM - ERASING STRIKE
Void beams also scale with 10/20/30/40/50% of your increased physical damage
Currently I’m not aware of anyone playing Hybrid Void Knight. This would help it!
FOCUSED MISERY - REBUKE
Release a void beam for 3 seconds after fully charging Rebuke
Rebuke is a great mechanical skill, I believe beamers could also use it better if they had something more to choose from there.
OVERLOADED - EPHEMERAL STANCE
Increases your critical strike multiplier by 15/30/45/60, lose an additional 1/2/3/4% of health every time when you use a skill
Ephemeral Stance should be the opposite of what Holy Aura currently is. Even right now I’d say that Holy Aura provides too many offensive buffs.
PAINLESS - EPHEMERAL STANCE
You lose mana instead of health when you use a skill
7% health already barely hurts you and with mana already being a problem for the Void Knight, this would make it a difficult option to choose from. I right now personally would not pick it but I believe plenty of people would see it as a favorable option.