My Account
× My Account Media Forum Supporter Packs

Last Epoch Forums

Passive Node Ideas - Sentinel



Hey there, everyone! We have community members constantly pitching ideas for passive nodes scattered around our social channels and as we dive into some updates to the passive trees we’d like to invite you to place your ideas in one centralized location - here! You may just see your idea or an iteration of it show up in-game.

Let us know if your node idea is for the base class or a mastery class.

Master threads for passive ideas

Some of these might fit better as skill tree nodes, but here’s a dump of ideas.

  • Chance for slain enemies to explode in a void/spell/aoe explosion.
  • When you kill an enemy affected by Time Rot, up to X applications move to another nearby enemy.
  • Chance for shields created by the Shield Crafter node to shatter when they expire or break, dealing physical damage to the nearest enemy.
  • When you kill an enemy affected by one of your damage over time effects, gain a buff based on the remaining duration of that DoT effect, the less time remaining the bigger/longer the buff.
  • If your block chance is greater than X%, gain /buff effect/, otherwise /other buff effect/
  • Chance when hit to gain a stack of Burning Ire, upon reaching X stacks, lose them all and deal fire damage over time to nearby enemies for X seconds.
  • Each time a nearby ally is hit, gain a stack buffing that makes enemies more likely to attack you. Cannot gain stacks if you’ve been hit recently.
  • Conversion passives for each mastery class- something like other passive bonuses that grant void damage instead grant physical/fire/etc.
  • Deal fire/physical retaliation damage when hit.
  • All thrown attacks throw X additional projectiles but have X% less attack speed.
  • Every X hits or every X seconds your next hit does /effect/. I think this might be a better way to balance the current passives that give a buff every few seconds- letting them be attractive to both fast and slow hitting builds. Another option could be letting the buff effect apply faster at lower power, but stack such that a fast hitting build can get one application of the buff every few hits, while a slow hitting build gets several applications every hit.


Those are some spicy suggestions as always Arborus.

  • Each time a nearby ally is hit, gain a stack buffing that makes enemies more likely to attack you. Cannot gain stacks if you’ve been hit recently.

I especially love this one but I don’t think we can do it in a passive form. I’m going to try and work it in to a skill though. Lots of great stuff in there too, that was just the one that stuck out as being awesome to me.

  • X% increased damage for each hit blocked in the last X seconds
  • Converts X% of any resistance stat into added damage of this damage type. For example you lose X% of your armor to get this amount as added physical damage.
  • As a forgeguard, you master the weapon evocation, any throwing attack skill now uses the weapon itself and have access to the weapon damage stat for the damage calculation.
  • As a forgeguard, the void essence you would create are now fire essences, increasing elemental resistances instead of void. Same for paladin that would create Holy essences, with another buff instead of the void resistance, not sure which one though.



Rain of Hammers - You don’t throw them but you can magicly call them down on you’r enemys. Something like rain of arrows Just with more style!
Sign of the Gods - Conjur a magical Giant Hammer (or whatever is the weapon of the god lore wise [So realy big]) and smash it down on you’r foes.
Survival of the fittest - make skill x y or z available while you spin to win.

  • When you deal a critical hit, slows enemy hit down by X% for Y seconds
  • Grants X% increased movement speed when available mana is below zero
  • Grants ward of X each second that you are stunned


Hi, I don’t had a lot of time to play.
I essentially play melee pure thunder spellblade and tornado shaman.

I play just a little with a sentinel, with a vengeance build.

I really like forge-guard conecpt.
For passive I like on block effect that could give a buff or cast “spell” like ligtening rain of the mage.
It could not be a pssive but item affixes or unique item bonus.

On forge-guard, we could have temporary pet on kill: chance to anime weapon of the dead monster.

Sorry for my english.