So, the current options for respecing your character are not what the final plan is.
Few things that we are talking about/planning to have:
- Individual point refund items that will be rare and tradable. These will be good for if you’ve made a mistake and don’t want to redo the whole thing.
- We had talked about the skill leveling rate be tied to how much you use the skill. We tied it directly to experience because it was way easier to set up and get going for now. (this might change)
- We talked about having a system by which you could respec a tree and it would keep half the points invested to give you a boost at the start.
- Some sort of consumable item found in game (not MTX, never real cash for xp boosts) that would increase the leveling rate of a skill or maybe all skills in a rarer form could be possible.
We aren’t really too interested in making the skills retain all the levels when you despecialize. We want skills to be something invested in and carefully chosen. You’ll notice that right now, the rate that they level up is tied directly to flat experience gain, not percentage experience gain. So, if you’re level 1, killing level 1 mobs, a skill will level up really slowly. If you’re a level 70, killing level 70 mobs then you’ll get those first half dozen levels in the skill almost immediately. So late game you can get a skill respec’d most of the way pretty fast. We want the majority of skills to get their mechanics and play style from the trees and the majority of your power to come from the gear.
We are still open to suggestions with this sort of stuff for sure.
As for the template saving, yes and no. We will have tamplate saving and sharing. I can’t see us adding a way to actively swap between them in game without having to relevel them or use some very rare currency…
We really want to avoid the “boss killer setup” and “mob clearing setup” style. Builds should be possible and fun that can do both. If not, that’s more of a failing on my part than anything.
I’m not sure quite how extensive this will be at launch but we have big plans for it. If you’ve ever used Path of Building to plan out a PoE build. We are planning on having something very similar built in to the game and the web site. The long term goals of these features would be that you could make a build, save it to your account in game or on the web site and it would be available on both. Ideally this would be sharable to friends also.