I’ve started playing again yesterday after a year when I was playing in Alpha.
As far as I remember, back then, you didn’t just have shards randomly dropping and I now have a crafting panel with 50 or so shards altogether this early in the game. (Just killed Pannion and Im level 16)
Runes of shattering also didnt drop a lot, but at least a little bit more than they do now. So a lot seems to have changed on that end.
I very much preferred a playstyle of using runes of shattering as my source of obtaining shards. It made me look for nice 3 or 4 attribute weapons that had exactly the shards that I needed to shatter. If the trend continues that shards can just drop from wherever, I very much foresee that its more efficient to mindlessly grind zones and arenas for randomly dropping shards and only pick up some gear for shattering, using filters to hide most item loot drops.
Which is a shame, I really loved the feeling of deciding whether to use my precious rune of shattering on a blue item that happened to have tier 3 attack speed, exactly the shard that I’d been looking for. It makes even items like that worthwile to hover your mouse over on the ground.
I’ve not followed much news the past year about the crafting direction. Does anyone know if the current way of obtaining shards is a placeholder or likely to put in the final game as is? Im only on the early game, but is thought out / planned shattering items for shards something that is more common in the endgame? (Like holding on to your shatters because you need to find a specific shard for your craft) Or are there enough random shard drops that you can just shatter good stuff at will?