This may be a little controversial but it’s beta and the best time for this kind of discussion.
I have alpha and beta tested many games in the past 20 years, but I come at it from a much more casual perspective than I suspect many do. That said, I’m certain there are still a ton of players that would likely think me calling myself “casual” is crazy. I have around 100 hours played on this beta, and I think over 500 hours on PoE. My highest level in LE is 60 I think and 75 or something on PoE. I tend to make a lot of alts and take my time with them, which means I spend a majority of the game in the “main game” as opposed to the “end game.”
So when I refer to “the trap” what I am talking about is the tendency for developers to get completely caught up in the endgame experience, which also tends to focus more and more on the hardcore gamer experience. What I’ve seen happen in other games is that the mentality is so much focused on incredibly intricate details that a majority of players never experience.
So much so that the beginner and casual experience starts to suffer, as casual players can’t even relate to some of the game design decisions. Don’t get me wrong, I love reading about the crazy end game experiences and builds, but I think it is just as important to remember the causal gamer who never sees or experiences that portion of the game.
As much as I love PoE, I have seen it turn off many friends and gamers and be stuck with a label of being too hardcore or too complicated, which is really a shame. I would hate to see LE get sucked into that same kind of pattern. The present game, minus some minor balancing, seems very friendly and I really appreciate that. I think the majority of casual gamers will appreciate that too. Just a friendly reminder to not forget about us as development continues.
I don’t have anything specific at the moment, but I just wanted to remind people of a trend I’ve seen in the past with multiple other games.