My Account
× My Account Media Forum Supporter Packs

Nercomancer Summon Skeleton


#1

Hi there, i’ve been playing the game a bit here and there and i gotta say, absolutely great job with the skill trees variety and what not, the game is looking great and i’m excited to see what’s more for the future.
That aside i made this topic regardings the Acoyolte skill “Summon Skeleton” i feel like it could be pushed a tad “further” think like, disabling all minion types for a single Skeleton “King” which increases in size based on the total minion limits you have on said skill.


#2

Thanks for the kind words and the suggestion!

I’ve added this to the list of topics to be discussed at a future design meeting. We may encounter a backlog of these depending on how much feedback we receive at Dreamhack Dallas.


#3

Question. When i picked up the node to not allow mages anymore, the skill lost the Necrotic tag. Can I then assume the warriors and archers aren’t considered necrotic?


#4

Correct.


#5

I’m running a classic summoner atm. I have to say that I really miss clear-speed a lot. Some nodes in the skelly tree (all archers) to make arrows pierce or chain in exchange for damage would be absolutely lovely. Single target with 6 skeletons and 2 bone golems is really good but the clear is so slow.

Also I expect minion AI to be updated over time. Right now the biggest issue is that archers and mages are shooting walls or the top of uphill terrain.