Necromancer (Summons) General and Skeleton Mage

Hello,

I see something like this was reported previously, but I just wanted to reiterate. When selecting the Death Knight passive, and then casting skeleton mages again, you do get a replacement for most, but a solitary Skeleton Mage will not get replaced.

You have to remove the skill to remove the mage.

I also am seeing summons remain out after despecializing a tree too. I had a Blood Golem, and decided to remove the specialization for Golems for Skeleton Mages, but the Blood Golem remains. I have not removed the skill, or recast, so the game is not checking.

The Death Knights issue is a known bug (here).

Despecialising Skele Mages wouldn’t affect Blood Golem (unless that was a typo).

Ah, yes. it is a typo. I will fix it.

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