hello, ive been running with a necromacer build than can very easily summon minions, i usually end up having 30-70 minions following me at all times
its a sacrifice build, which ive specialized to summon blood wraiths and chain, meaning i can blow up all my minions and resummon some of them back, my secondary skill is normal wraiths specialized to summon large amounts of them very quickly along with a passive which generates putrid wraiths on minion death to add to my minion count
anyway it sound fun as hell and it is… but whenever i stack up huge numbers of minions the game gets crazy lag, both fps and input lag, and particularly when i have them attack monsters and rack up huge amounts of hits per second, is this to be expected since
the game is calculating for a huge number of independent units? will this be fixed or changed in some way?
also whenever i pop them with sacrifice the game basically freezes for around 0.5-1 seconds, this is more understandable as im instantly killing 30-70 units at once and resummong back around half that number while dealing 30-70 instances of damage to any enemy monster nearby, all in one go but i didn’t expect the lag to be this huge.