Bug 1: I’ve got two unique items equiped
Bug 2: Barrels, enemies spawning inside the void areas, impossible to interact with
Bug 3: sometimes my skill trees reset for some reason (seems to be when it’s new).
Class thoughts:
Sent:
OK, but stances need work (e.g. there are two ‘void’ specific stances and only jugg stance for other two, which doesn’t help if you want to be more offensive)
No utility until you get into class specific, it’s all just attacks (I can only attack in so many ways).
Primal:
number of companions is awkward e.g. if I’m a beastmaster, you’re almost forced to take wolf just to meet the companion max #. Little incentive to use multiple beasts e.g. I can use 1 slot for wolves and have pets maxxed, or use wolves, cat, bear, scorp, and dino to same effect.
Class has no utility skills outside entangling roots
You almost have to play a werebear decked out to not take damage if you’re playing a druid.
Mage
Ward needs fixing (either too powerful or too weak). I’d even say give sorc more ward options as spellblade seems to have all the good ones.
Acolyte
Just opinion here but seems both weaker and more fun at the same time. ward is worse than mage, no other health bumps, relies on the leeching but most of that is later. Gets popped by hard hits really easy, little you can do about it.
Primal and Acolyte:
Specifically with pets, is there any way you can play with pets and not hyper-specialize? E.g. if I’m a necromancer and get all the +pet options my pets will be great, and if I’m lich and get the pet options they’ll be OK. This makes it not in my best interest to use pets as a lich, which kills some of the skill tree ideas e.g. some of the skills that buffs pets with undead harvest on Harvest, as a necromancer likely doesn’t want melee, and a lich likely doesn’t want pets. Also see Shaman, which is in a similar boat with its totem (it wants to bump +pet stuff, but that makes skills like tornado less useful, plus if I want to do a melee shaman it starts to get awkward again).
General:
Almost no defensive options in passive trees outside of block (sent only) or vitality (usually only one node per class).
Just my thoughts, do with it as you will. Contact me if you need anything.