Multiplayer

I would love to be able to give you the answers you are looking for with all those questions. Most of them aren’t really decided yet. D2 is a big influence in our online experience. We are going to make our system a little different in order to fit the different gameplay systems. I’ll do my best to give answers to what I can.

  • It will probably be part way between D2 and PoE. We really like the D2 lobby system where you can create game names etc. We’re not a huge fan of the general separation that it can give to the community sometimes. We are probably going to make that lobby feel a little more like a town itself, which fun fact was the initial intention for D2 in the first place.
  • First off, the rate at which you get arena keys will change dramatically. We know that the arena is a sweet system but we really don’t plan on it being the primary, secondary or even tertiary end game system when the game is released. It’s going to be more of an extra little thing you can do on the side sometimes. We initially added it as a way to have things to do when we only had 30 mins of content. I know that’s not really what the question was asking though, I tried to dodge it because I don’t know yet :wink: I suspect that we will work out a system to try and make the player’s participation in an event reflect their reward proportionally.
  • I love D2 mercs too. It’s actually one of their primary character building systems. We currently don’t have any plans to have a merc style system in the base game. (reading between the lines means that this might come down the road as a temporary feature?)
  • I’m not sure yet. I suspect that the party leader will have a little more control over the party than anyone else. We’ll have to discuss this internally before making an official decision on it.
  • Yes, we will have a system to report bad behavior. I’m not sure what that will look like yet but we can’t really sustain a positive multiplayer environment without some sort of it. As a side note, I really loved the old LoL community arbitration system where you could participate in the disciplinary system and got a proportional reward for being better at it. I don’t think we’ll do that but I just wanted to share :smile:
  • I’m not sure if we’ll have emotes yet. I think that emotes and/or dances would be a cool thing to have. I think it would help to express the different character personalities. We’ll see.
  • Well, with lines like “Fuck me, they’re all over us! We’re doomed!” how could we not? But seriously, I’m not sure. We haven’t talked about this one yet. I suspect that we might not. Being able to send sounds to other people’s computers over and over can get real annoying fast. I think that if we can do it well, it would be awesome. I’m not sure if we will try or not.

As always, general disclaimer: we’re still developing these systems and it still early days so things might change in the next few months.

6 Likes

Thanks Mike! It’s great to read your thoughts on this matter :cowboy_hat_face:

Thank you for your answer.

Regarding arena you make me really curious about what your primary, secondary and tertiary endgame activities will look like. :thinking::blush:

Lots more movement haha.

1 Like

I enjoy solo and group play. Mainly just do random group play but will occasionally play with RL friends. I don’t like battling over loot (i.e. racing for who picks it up first). Hoping you guys have a good system to control the loot so it’s fair for all party members. Thanks for the update. Looking forward to playing with some other players.

2 Likes

Currently we are planning on having individual loot per person. We have talked about making this an option that could be turned off or some sort of hybrid option too but for now the plan is just individual loot for everyone.

5 Likes

Glad to hear, makes group play so much more enjoyable for me :slight_smile:

Why would you even consider PoE when looking at MP! I put near 1000 hours to PoE so I am not a hater, but there is a reason why 99.9% of people play solo. Why are you looking at a game for MP inspiration where 99.9% of players of that game play SOLO?

Sure you can look at PoE on MP for reference. But Its 2019, there should be matching, & allow people to easily add friends & clans. People who want to play specific content can play with friends or clans,

You can have advertisement on a notice board,s or chat groups for grouping, but match making should be the default for public games (IMO). Ideally if I want to do say content X, 30 sec max I should be in a game & playing.

You shouldn’t (most time) to have to scan through a list to find an MP game you like, hope the creator add you, then wait in game for enough people to join, before starting.

Diablo 3 MP is simple & elegant. Pick difficulty, pick game mode, & boom, in seconds I am in a game. If I enjoy the experience, I may ask some of the teammatea to be friends, & ask them to join my clan if they do not have already one.

If I want to play specific contents, all I need to do is PM my clanmates or friends & we have a game within 2-3 mins.

Of course it can be improved. But its decent & very little downtime.

Is multiplayer enabled yet? If it is how we add and invite friend?

Multiplayer is not available on the public client right now.

1 Like

OMFG! I never EVER thoutght I would read something like this from a Dev. No I need to make a big cross into my calendar because you pulled that of. This kind of honesty is something I was looking for in Devs for a looong period. I’m so baffled about this that I have to reread the whole answer because I forgott about everything else :D.

3 Likes

I’m glad you liked that. I remember coming very close to removing that from the post too.

3 Likes

Yes i would like to see the bazzar come true to buy and sell items there and avoiding third site trading or any others black thing… And waiting a whole day for the trader answering you…(I exagerating a little but yeah it’s basically this,^^) long wait and lots of time we can’t have it .
I’d also like free trade between any players .

I don’t like how POE trade system rely on third site or software but i do like currency value there , exalt orb, chaos orb etc have all their own value and rarity and i already see from afar Last Epoch can have this sort of “currency” under the form of the crafting material , i like it.

Also i like how party items allocation work in POE and item drop are visible for all !
We can set to permanent allocation ( each players get this own allocated item if RNG love him) , short alloc ( items are set to you for a short amount of time and become free for all ) or the simple free for all , this last can sometime be funny as in our beloved Diablo 2 ^^.
I 'd like LEP ( last epoch) would have these loots systems.

Please don’t do the loot system like in D3 … I find it too much personal in party play.
So… about multiplayer , i like to play solo aswell as online when bored , i want both for the game.

That’s the honesty I miss from other devs. The statement didn’t hurt anybody but it’s simply nice to read without thinking 3 hours what the politicly correect blabla will mean for myself as a player. Well put facts are something I like pretty much even if the answer is a “Don’t know yet” or stuff like “We talk about it but it looks like it wont happen.”. It’s just a guideline you can work with rather the some open letter from x to y to excuse something that went south without one word on the topic because it’s better to dodge it then to answer it.

3 Likes

I’ve always liked the idea of playing solo to the best of my ability until i felt like i could maybe contribute some factor with other players (like playing a tank for instance) when i played other games i often made supporter builds. there are many things i have done in groups with said same people that none of us could have done without one another. wether it was a boss or just really dense mobs, each of us played key roles for one another and we found ourselves sinking alot of hour into the game without really worrying about if we we’re exactly gearing or not. I’d say keep in mind that multiplayer has to mean harder content otherwise what was the point of introducing it in the first place.

Any update on multiplayer? ETA on Co-op? I apologize if this is somewhere already but I didn’t see it. I convinced my friend to play this with me. He is my go to for Co-op ARPG games. We love Diablo, POE, Grimm Dawn, and really anything with a gear grind/ capability to be a MinMax god. So far we are absolutely loving your game and cannot wait to play it together. I hit level 29 tonight on my Void Knight. :smiley:

Welcome to Epoch traveler, I’m glad you’re enjoying your time here :smile:

I’m sorry to say that we don’t have any detailed info on when multiplayer will be available to beta players. It’s something that we work on every day and it’s our number one priority. If you check out our development forecast we are in Phase 2 right now and multiplayer is in Phase 3. I know that just brings up the question, “when is Phase 3?” and it’s the same answer, sorry, got nothing.

I can say that it is progressing. I know that means very little but it’s not just sitting at a road block or something so good news?

Edit: This thread got resurrected and I would just like to take a moment to point out that the initial post it is 8 months old.

5 Likes

Hi Last Epoch team, thanks for the update and consideration of players.

  • I’m excited about co-op play!
  • I never play PvP.
  • I hate POE party play, because it just ends up a stressful struggle to keep up with the fastest mover, and try to click really fast on loot.
  • I really like teamwork to take down bosses. I don’t mind at all if most of the game can be played solo, but there are some bosses that you simply cannot attempt without a party. Players can still make a choice.

I have an idea that the boss fights will have, for example, 5 tentacles. Each tentacle is killable for most character types, but much easier for a certain type (eg tentacle 1 is easy for tanks, tentacle 2 for minions, tentacle 3 just needs pure dps, tentacle 4 healing, tentacle 5 AOE damage)
The co-op play would get even spicier if there were strategic decisions to make, for example the tentacles move around or phase and you must decide if you are going to leave the one you are fighting and help a friend fight theirs.

2 Likes

Yea, that’s the sort of thing that would be an interesting multiplayer boss fight variant. Maybe the boss would have a tentacle that was easy for specific classes to deal with and it spawned one for each class in the fight and you had to find “your” tentacle to do it quicker. If you’re solo it might just spawn one for you though. That’s the style of mechanics that we are exploring. It’s still a work in progress for us and we welcome more ideas like these for sure.

2 Likes

I’ve heard you described such mechanics a few times now.

While I do think that’s cool. Please remember that most players opt for the easiest way to get their rewards and not necessarily via the most interesting way.

Again, my biggest concern would be that said mechanic is likely to favour soloing the boss vs doing it with a party. I’ll be looking forward to see how you incentivize the latter!