I’ve heard a number of people request greater mob density in Monoliths. One suggestion has been that a new modifier could be added that increases density. The problem with such a modifier is Monolith’s modifiers are infinite scalers, so theoretically a strong enough build and enough luck on modifier roles could create a scenario where an entire map is filled with mobs. This would be both a technical disaster for the devs as well as game breaking, since a build that could clear the map would have huge farming and xp advantages over all the other builds that couldn’t. It would also move the game towards PoE density levels, which many of us in the community do not want.
I’d like to suggest another option. Instead of making mob density a mod, make it built into the progression of the Monolith. For example, it could be the case that every 10 successful monoliths mob density increases by 5%, and xp gained also increases by a set amount (say 10%). Density would build upon itself (5% per 10 monos) until a hard cap is reached; let’s say 100%. Such a system would accomplish four things:
- It would give players who feel like the mono’s density isn’t high enough a way to increase it, but not before they have a build that is powerful enough to handle standard density.
- Mob density would be a smooth and predictable progression, instead of pseudo random spikes each time the density modifier is available and chosen (which I believe would quickly become higher than 5% to keep up with the difficulty level of other modifiers).
- It would help align Mono XP gains closer to arena, since there would be both increases in XP plus more enemies to kill per mono as the player progresses. Many people (myself included) find the near mandatory level grind in arena boring and would love to have mono as a more viable alternative.
- It would prevent the player reaching technical or gameplay breaking limits, and also give the devs a way of preventing the game from becoming “PoE like” where mob density can get ridiculous.
I love Mono, and there is no doubt that it is currently the top gear farming method. I would prefer to spend the majority of my endgame in it, but right now my time is about 70/30 arena, as I need to be in arena for both XP farming and build testing. However with a change like this, I could see the arena/mono ratio flip, and then I could spend the majority of my time doing my preferred endgame content while also answering the concern of players who would like to see increased Mono density.