Hello Epochers !
I’ve seen that some (closed) topics were made in the past about the minions IA / behavior but i don’t know what devs chose to do about it. So i create a new one.
I think it could be very useful to determine standard behaviors for our pets, at least options by type of minions (a range of aggressiveness).
There is indeed different ways to use the minions.
For instance, i’ve made a necro build where my mages use sacrifice on my skeleton warriors.
The problem is that these latter run toward enemies like brainless… well, like true skeletons… And i can’t keep some of them to be sacrified when enemies are fast and try to come close to me. The other downside is that my different attacks (kamikaze skeletons, mages & golem) aren’t synchronised because of this lack of control. The last problem is that my golem (with threat node) is supposed to attract ennemies but it takes more time when he start running before i indicate the monster he has to target.
A second issue is the dynamic of the relative positions between you and your minions. You can make them move in an empty space but it’s not really effective as you often want them in front on you (most of the time). So, it has a jolting rythm (imho).
In the vein of the behavior standards, a default position could be great. I talk about something really simple (by type of minion) : in front / alongside / behind.
If the configuration is impossible (as in a narrow corridor), minions go to a default position.
Well, i’m sure plenty of settings can work but i tried to keep it efficient.
Have fun !