I wonder about two things with the fall speed of Meteors: What does it mean to have more than 100% reduction in fall speed and is it worth it to invest 5+ points (or should it be cheaper)?
I would imagine that there is a minimum delay between clicking and the impact of the meteor (which deals the damage). This is because there needs to be an animation of the falling meteor, so it cannot be instant like Elemental Nova. With 100% reduction of fall speed I would assume that this minimum is reached.
However we could actually get 160% fall speed reduction. Is this capped at 100%, so the three additional points are just wasted? Or does it work somehow differently?
I like some convenience and consistency, therefore I specced heavily into fall speed reduction (right now at -120%). It feels like there is still room for improvement, it is not as quick as I would like it to be.
It would make hitting fast or erratically moving enemies easier, which would then increase the damage (and make it more consistent) for such enemies, but otherwise it does not seem to be as helpful as a damage increase or Mana cost reduction. Is it even worth it to spend so much points into it? Or are the costs maybe too high? I wouldn’t mind if I could spend as little as 4 or maybe 5 points in order to have a smallest possible delay between clicking and damage delivery.