Character : Knight -> Sentinel (Currently level 21)
Skills: Shield Rush , Hammer Throw , Erasing strike , Shield Throw, Rive
As another player mentioned, Close quarter combat seems to be suffering from several issues. (I have to mention that I am not aware of the current Arena difficulty setting, as in what sort of performance Wave completion to expect per player level)
1: Stuns, lack of movement.
2: Mana cost of AoE spells
3: Time delay between attacks and/or spells cast.
So far I have only managed to reach Wave 4, mainly because I am either trapped/surrounded by mobs and can’t move or my spells just aren’t ready/powerful enough. I have tried about 6 times in a row but with the same result, which tends to blow my enthusiasm right out of the water…
Having to use a attacking spell that costs 50% of my mana just to be able to move out of a mob pack isn’t viable, or doable with Erasing Strike costing 75%.
Also, the delay between stopping an attack and moving is too long… It could be an FPS issue but I seem to be fighting three steps ahead of myself and therefore can’t be time-effective with my movement attacks.
Trying to keep an eye on the mobs, where I need to move to, what is coming AND my Mana reg/level is proving to be a difficult task. I don’t mind having to kite or moving but I can’t even do that mostly. I can’t even tell if I am stunned or if I am in a puddle of something I shouldn’t be in.
It would seem that the mobs AI isn’t finely tuned enough to give you a way out, whereas with D3 you can normally see a gap and move through it, or use an ability to get you out of a bad situation. I am just becoming surrounded and stuck only to perish. Mostly at Wave 1 or 2…