First of all, I would like to say, that I really love the game. Especially how the mechanics are implemented and how well made the passive on masteries and skill trees are done – really good job! The second thing I will say is, that I by no means think that I know the stuff better than the developer, all the things below, are only described by my own experience – since I do not access the same numbers and calculations as you guys.
However, there are some few things I would like to see changed or buffed in the future:
Health Versus Protection:
In the current state of the game, Protection seems a lot better than health – on almost any class. There a lot of reason for that, but mainly it boils down to, the support from spells, better stun avoidance, better bases (for protection) and how Protection mitigate all dmg which allow you, to not invest in any kind of health gain. I would like to see health getting buffed in the future.
I will say this, health is a lot “easier” to balance around than protection – which I would say is a big pro (please keep it that way)
Increase the accessible to block chance and nerf block protection:
Right now, block protection is too high. Blocking in the current form, seems like dodge, because when you block, it mitigates all incoming dmg. I would like to see the block protection overall getting nerfed, but instead granting more access for stacking block protection – like affixes on gear and such (maybe let amour and protection increase, also affect block protection?). On that node, I would also like to see block chance be more accessible – so it’s possible to reach 100% block chance on certain classes, if they choose to make a heavy investment on that.
Anyway, keep the good work up! Although I have played all classes, the sentinel is the one I have played the most – and my points, are definitely being affected by that.