Hi there, people.
I apologize in advance for my English as it’s not my native.
I think current buff and minion skills, like Fire shield or Summon Bear, are too simple in effect they cause and are completely lack of tactical part. So, why not grant them some basic passive part and ability to be used to provide visible advantage to its user?
For example (trying to keep current effects) …
Summon Bear -> Bear Spirit.
While this skill is on the panel, you have a primal bear on your side that follows you into combat. If it’s killed it becomes a spirit which can’t fight and can’t be targeted. It consumes 2 mana / sec for 15 seconds and then recovers its physical form. Recovers longer if character has no mana to consume (passive effect).
Terrifying roar: use this skill (active effect, enabled only while Bear is alive) to make him roar for 2 seconds (but after 1 second preparation ) and terrify (stun) all enemies around it in average area. Also all damage taken is decreased by 60% while preparing and performing the roar. Preparing and performing this skill makes character immune to such effects like stuns, terrify, pull, knockback etc. Cost: 15 mana. Cooldown: 10 sec.
Specialization node examples …
Brothers’ bond: 10% of all damage taken by character is transferred to his Bear brother (if he’s alive). Also when character’s health drops to 30% Bear roars and terrifies enemies in much larger area (+40% radius). This effect can’t occur more than 1 time in every 45 seconds. (requires Thick hide level 4).
Stronger bond: +5% to amount of damage transferred and -5 sec cooldown per node-level (3 levels, requires Brothers’ bond).
Brother’s roar: with active use of Terrifying Roar character also prepares and performs the Roar. Additionally preparation time is decreased by 0.5 second and performing time is decreased by 1 second, though duration of terrify effects remains 2 seconds. (requires Stronger bond level 1).
Primal roar: +10% damage reduction during preparation and performing roar and +0.3 seconds duration of terrify effect per node level. (3 levels, requires Brother’s roar).