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Make Ignite Interesting


#1

I have a few ideas on how to make ignite an interesting mechanic, imo, instead of just “stack X amount of damage”. Since poison already has a little extra spice, in form of the more poison stacks you have on an enemy, the more effective poison is, I feel like ignite is just boring. (Btw ignite damage should probably be called something else, like “burning”, “scorching” or “flaming” since ignite is the ignition of a fire, followed by a continuous burn.)

  • 1st idea:
    • If the enemy has 3 or more ignite stacks they take 25% more fire damage
    • If the enemy has 6 or more ignite stacks, ignites last 50% longer
    • If the enemy has 9 or more ignite stacks they run away in fear, for X seconds (since it's pretty terrifying to be on fire). Larger enemies or bosses should probably be less affected by this fear. (The enemy cannot be affected by this for the next 4 seconds)
  • 2nd idea:
    • When the enemy hits 5 stacks of ignite they combust, taking a large amount of fire damage. (The same enemy cannot be affected by this for the next 4 seconds)
  • 3rd idea:
    • When the enemy hits 5 stacks of ignite the fire explodes, and spreads 1 stack of ignite to nearby enemies
Please discuss. And I hope the devs see this, since I want ignite to become an interesting mechanic to play around with.