Hi there, just saw the new patch notes and decided to test the game, love how the stash works now great job there.
So I started a new character from scratch, I had no crafting materials, no items saved, so kinda a new player experience.
I always tried to get the best weapons available, found 2 unique items that were actually good for the build I was going, I could kill normal mobs relatively fast, and most of the time I would just one shot them, and this was my experience till around lvl 40. At this point my HP is always going up and down, and too many one shooting abilities from random mobs.
Tried a few monolith of fate runs and the mobs feel so unbalanced, some mobs die in like 1 hit and others take 30 secs to kill, I remember from before that at this point I was doing much better.
Died so many times to enemies killing me with oneshot abilities, and is not like I don’t have any defensive stats. It just feels like you guys are balancing mobs taking in consideration that we all have 100% of every defensive stat, and I would understand that if this was endgame, but I’m still at lvl 47 and I haven’t finished story quests.
Defensive stats are all over the place, glancing blows and critical strike avoidance, Dodge, block, block effectiveness, armor, elemental resistances, void, poison, bleed, etc.
I know that the game is still being developed, but you should probably rethink how u want to itemize your game, from what I’m seeing there will be no place for uniques, just crafted gear with the defensive’s we need to survive. Also there’s no fun modifiers for crafted gear.
The Primalist lost quite a few skills. I went the druid route and I was expecting a bit more of skills that would fit the theme, but I ended with 1 totem, 3 companions, (that I don’t intend to use at all) one heal for my companions, so in the end I have to play around 3 skills and 3 melee attacks and 2 shapeshifting skills (I’m sorry to say but it fells bad).
Thicket Blades was a skill, now is just a proc in druid passives, same with Vale Spirit.
When I go into warebear form it feels even worst, its like I attack a few times and I’m out of warebear form and it doesn’t even fell powerful for coodown timer that it has, I know there is ways to regain mana but doesn’t fell good, everybody will use that way to build their warebear skill, again no options.
Anyway this is the point of view from someone that played before, returned and found the game have lost options in how to build my characters, some skills 90% of the time ppl will just pick the same nods because they just fell mandatory. And I have a good example of this, last night I went and check some youtube videos to kinda see what people playing atm, and this guy was using Ice Thorns exactly the same way I was using like 8 months ago, chance to proc on being hit, gives armor/protection passively and this is the way will be used all most the time.
I don’t want to sound harsh but at this point I’m already losing interest, lvl 47 and I still haven’t maxed one skill, its already felling that I have to heavily invest in crafting items to be able to survive because of mobs one-shooting me, lack of skill options and when I say skill options I mean like some armor buffs, a big cooldown that could give me great killing power or a big defensive. at this point is more like what of the 3 melee skill do I want to use that will accomplish exactly the same, and that is fine If I had other types of skills to chose from.
Well I will try to get to endgame and see if something changes, maybe at that point things get better.