I think there definitely has to be an option to re-skill.
even though i am a clear opponent of a total simplification of games, you should keep in mind that not everyone is able to look at the whole class from the beginning and to guess from experience, which way will suit him best.
the fact that one character possesses four talent trees and corresponding skills makes it much more difficult to presuppose this experience.
Training a skill on a new one every time will scare off many casual players.
However, it should not be easy to exchange the whole character.
so i’m thinking of a system that gets more expensive the more the skill or the skilltree has to be changed. i’ll simplify it a bit.
if you want to change 1-5 skill points because, for example, you went over physical damage in the beginning, but later go to cold damage and become 5 points completely useless, you have to pay 500 gold. 100g/skill point.
another 5 points will be doubled etc.
you have to find a balance between the time it takes to level a completely new character and the effort to skill a completely new character.
as a good example i can name Path of Exile. here it is not possible for most players to skill completely new. the required materials are expensive. 90-95% starting a new character.
The option isn’t bad in itself, but we have to consider that we have five classes with three subclasses each. do we really want to have 20 characters and start new ones each time we think about a new way of playing? I don’t think so.
you should also keep in mind that many builds will only make sense if you can wear the appropriate equipment which in turn requires a certain level.
most of them will play one or two characters, some maybe three or four.
Translated with DeepL because i was boring…if there are any translation issues, feel free to hit me up.