I’m pretty confident I have them all for patch 0.6 Please let me know if I’m missing any:) Thanks.
Nine quests total one of them gives 2 passives points for a total of 10
Chapter One
-Void Assault (Council Chambers, Elder Gaspar)
-Pannion’s Students - (Last Archive–>Pannion’s Library) Thanks Flammer515 for the reminder
-Ezra’s Ledger/ Artem’s Offer(Upper district -->Ezra’s Study) The only difference I can see for now is that Ezra gives 100 exp and 15 gold. While Artem gives 20 exp and 95 gold. Sooo I’d go with Ezra for now until Artem’s gambling is implemented. Both give a passive point.
-Armory Aid (The Armory --> The Smelting Halls) - Clear the preset assault and find the quarter master. The prerequisite steps are not required.
-Saving Last Refuge (Lower district)
Chapter Two
-The Lesser Refuge (Wasteland ->Forgotten Caves ->Abandoned Tunnel->Lost Refuge) Gives 2 points.
Note: Picking “Rat City” when turning in the follow up quest “The Refuge” to Geova results in the quest failing but still gives the exact same rewards:P Geova can be found in the lower left hand side of the Council Chambers.
-The Sane Cultist (Ruins of Welryn -> Welryn Catacombs)
-The Ruined Temple (Reach the End of time->Talk to Gaspar)
Chapter 3
-A Study In Time (Imperial Welryn -> Great College -> Welryn Ruins -> College Ruins) Requires Time travel.
There is a known bug when leaving the Great College where you will get stuck and have to exit the game. I recommend getting the waypoint first in Imperial Welryn then entering the great college and town portaling out.
Hint: After breaking the seal in college ruins you have to attack the door to open it. It’s no longer clickable after the seal is broken.
Note: The Immortal Empire quest is not currently complete-able in 0.6.3. Why? There is no way to travel further west;)
Another General Note: Basically every quest that has a prerequisite that can be skipped will still be completeable. This can save a lot of time avoiding dialogue etc. For example you don’t have to actually pick up any of the quests in Council Chambers to complete the quests. Just do the follow up steps if you know them. There are some exceptions to this such as “A Study In Time” which requires a key from the quest giver and “The Sane Cultist” which wont trigger the needed event without the quest.