McFluffin and I did an extensive mind map of our ideas for a rework of the mage’s Lightning Blast skill.
This came after @Trasochi made a surprising comment in the Suggestions channel yesterday. “A lightning blast tree rework is planned soon. If you have any specific ideas for new nodes, feel free to put them here or on the forums.”
Hm, I kind of grew fond of the option to change your element (basically every D3 skill allows that nowadays).
My mage is lvl 18 and waits for the runemaster release So I don’t have much experience, but maybe that’d be a route worth thinking about.
(Like make a side-route behind the channeled blast that converts the lightning ray to a cold ray, changing 100% of lightning damage to cold and chance to chill/freeze… add behind that maybe “10% Chance per Point that a frost nova emanates from the hit enemy, freezing enemies around him” or stuff like that.)
EDIT: Or make it a rainbow ray, like the Nova. Changes to a random element every second, with a chance to ignite with fire, chill with ice, shock with lightning…
Or I don’t know how viable a melee caster mage is (Spellblades attack with their weapon I think?), but the lightning could also change in a relatively short ranged ~120 degree channel with more damage and chance to stun or something
Oh the 0/1 and 0/5 are totally placeholder since that really doesn’t matter yet. It was just to show the difference between the 1 point and multiple point nodes
Re-opening this thread as per @ReimerhArts’s request.
If you’d ever like to ask that a locked thread be re-opened, feel free to post a request in the #support section and myself or one of my colleagues will take a look for you.
It’s also fine to create a new thread and include a link to a previous discussion - and for cases where the previous thread has a lot of outdated information, that would be preferable.
Not bad but i don’t see a double cast chance on it
I would like for all elemental spell come with a natural chance for their status effect and can be further enhanced with tree .
Also i would like the chain effect can hit multiple destructible object like barrel etc…