After 2 50+ chars in alpha, I feel like character progression does not feel so great after all skills have been unlocked, and about half of a mastery has been reached. Sure you still allocate new passives, but the sense of discovering something new at a good rate is sensibly gone.
Also, I feel like the passive skills at the end of a mastery tree are not as awesome as they could be, considering the investment required to reach them. Multi-classing seems a no-brainer in most cases.
I have two suggestions:
- Make passives at the “top end” of a mastery tree more powerful and strongly themed. That would be in a tier that requires to be a “pure” class to unlock, and disable other masteries once unlocked.
- Add at least one active skill in this last tier that has the same requirements and flavours.
That could also come with some graphical flavour for the character unique to a mastery. Does not need to be much. Who wants to play a lich without looking like a bad-ass skeleton in a robe ?
Keep up the great work, this game is only alpha and already a time-sink