Hey guys! HolyCoffee here, and i would like to discuss how the defensive layers works on channeling abilities. This post mainly draws experience from warpath, but i would like to know, what you guys have experienced, especially on other type of builds.
I am making this post, because i feel right now, that the game is “forcing” your channeling builds in a non “particular” fun direction. Right now, these Armour and Protections While Channelling, is a really nice way to build your character that use channeling abilities. It’s a fresh a new way, for only specific types of build - i really love that! The more different ways you can build a characters, is awesome. The same goes for the newly added uniq ring, Liath’s Signet - i love this uniq! Super nice design.
What i don’t like about it right now is, that your character is a glass canon when you are not channeling. This is leading to some “non fun” moments - where you will get one shottet, when you are not channeling. My main problem about this is, that on a lot of channeling abilities, it’s forcing you into some very specific type of playstyles. Like when smelters wrath is on cooldown, you want to use rebuke, just in order to stay alive. To me, “this” limited playstyle, where you are forced to only use, instant abilities while channeling, is not particular fun. This is of cause subjective, what do you guys think?
Regarding to, how it could be fixed, i don’t have any particular good ideas. The only idea i could think of, what giving the channeling defensive protections layer a “recently effect”, where it stays on your character for 3 seconds after you have stopped channeling (or something like that). This would allow this type of builds , to use a lot of different abilities, without getting punished. If this get implemented, the channeling affixes and uniq, should maybe get nerfed a little bit (i dont now honestly).
You could argue, that you just have to build your character in a different way, where it does not rely on channeling - but for me i don’t see why these channeling affixes was implemented in the first plays. What are your guys thoughts on the topic? I am pretty sure, a lot of people have a lot of different opinions on this topic.
- Edit: The main issue with balancing this, is problably that warpath is so different from the rest of the channeling abilities, siance it can move. Channeling protections was of cause, implemented to make up for the character staying in one place, while channeling. I am not sure, how the devs will go around and balancing it, i just feel there need to be some changes, to make it feel better to use as main protection.