I’ll preface by saying I’ve seen this thread: Smite's Unbalanced Scale node does not work by trigger-casting. (from 0.7.7D,E) - #7 by Mike_W
I’ve not tested unbalanced scale, though I do have further thoughts on the fissure situation detailed below:
There seems to be some issues with the sentinel’s Smite spell proccing with Shield Throw when using a Keen Idol and the Descend node.
Keen gives a chance to cast Smite on a target when you hit with a Throwing attack (like Shield Throw).
Smite’s Descend node makes your teleport/land at the smite location.
The expected result would be that you’d “descend” at the location of every proc of Keen from a shield throw (this is probably not a desirable interaction for the player depending on the build, but could be fun; I’d actually be okay with it not descending you but I digress).
The actual result is you end up smiting the enemy, but “descending” at the location from which you threw the shield (or hammer or whatever). This seems to leave the fissure on the descend location (as well as the related smite effects) if attacking a normal enemy, but doesn’t leave a fissure at all if done while attacking the Training Dummy in the End of Time.
This leads to some pretty strange rubberbanding where you get pulled back to where you once were (and is naturally, pretty dangerous if you’re kiting).
This was a bit difficult to get good footage for, so the following are from much weaker enemies and therefore had some pretty small jump backs, but in a more difficult area (where more bounces and procs occur) i’ve had some pretty wild jump backs.