First of all: a game running this well during PRE-ALPHA is refreshing. Can’t wait for the Kickstarter launch.
So, I’ll just add some things I thought while playing the Demo:
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The game is challenging from the beginning. Please don’t change this.
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Please don’t nerf (too much) Leap’s range. It’s so satisfying!
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Zones a little too small for a aRPG. I’m not sure if the zones themselves are going to change too much, but they are very small in area. Casually exploring around, it took under 5 minutes to fully clear most areas (besides the final ones, as those are a lot harder than the other ones). That being said, I love the theme of the map.
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Ahuizotl’s (Underground Lake’s aqua-wolves) sound when spawning is too loud. It actually left my ears ringing because of how out of sync with the rest of the volume level it is.
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Maybe reduce the droprate of the shattering stones and upping the crafting chance? Not sure what to do here, but my inventory got (through 2 different playthroughs) completely filled with these.
Well I have a lot more to say (mostly positive feedback, because I’m actually amazed about how little bugs/problems I have experienced during a pre-alpha build), but I’ll keep playing the game to get a better understanding before talking about them.
Can’t wait for the new classes!