When the item drops , it drops like it would in a normal rpg. The crafting is a bonus with harsher penalties applied the greedier you get .
When I think about it this way I’m much happier with it. Plus the gambler has made getting 3 T5 - 1 T4 items easier . I’m starting to come around . The only change I still am thinking about is the crafting rune where you reroll affix ranges . I have never used it and don’t see myself ever using it unless a 4 T5 item drops naturally which I have never had . My suggestion is to make that rune much rarer but have it be a 100% chance with no instability added. Otherwise they will just sit in my inventory .
you will one day find yourself using it or “trying it out” and then realize that rune is absolutely amazing. Just an example, say your down to 40% success rate (or whatever % it is that you make the call to not risk anymore) and you end up at 99% GB or Crit resistance and you notice on a couple of items you got the lower end. Using the rune + a guardian is an easy way to get that 1% without having to redo an item and usually the success rate is higher cause its not taking the extra 5% per tier lvl into account.
Short Story, they do have uses, ive used them, and i love them!
What Boardman21 said plus this rune is your chance to get the last % bonuses that give your build a little more ooomph wihout being needed in every case. It’s just some minmaxing stuff and I had a lot of items where I told myself “It can’t get worse even if I had to start from scratch.”. I used them and in most cases it had benefits so I’m happy about those.