Health and lack there of

Protection based damage reduction shouldmt be based on maximum health. Give it a balanced flat number in the equation.

Health pools are to small. 3-5k health should be common place.

Vitality is lame make it give you +10 health and protection of void poison necro

Hp regen needs to be based off maximum health

Potions need to restore % of maximum health

Think that sums up my view on hp. Ehp however is another topic and cant exclude @LizardIRL

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