I can’t figure out why Shaman damage is atrocious. I’ve tried scaling spell damage and physical damage when using melee abilities, but the skills don’t actually scale with melee because they don’t have the melee tag. Only swipe and Leap.
I’ve made several different shaman, but any build that relies on spell damage, totems or Attunement feels like a waste of time.
One of my shaman is about level 25. I just got Tornado. Have 18 Attunement. Which scales spell damage according to the tooltips. Tried putting spell damage on my gear, and go to use Tornado and it literally hits for 9 damage a tick. A tick being approx 1-1.5 seconds. For a spell that costs 25 mana to do 9 seconds every 1-2 seconds is terrible. The spell expires after about 4-5 seconds, and it can barely wound small mobs 10 levels weaker than me.
Running totem builds feels incredibly terrible, they can’t survive attacks, especially Storm Totem. The skill does “okay damage” but for being on an 8 second cooldown, and it often being focused down by ranged enemies that drop fire or something on the totem instantly killing it makes it feels lackluster in every way.
How are you supposed to level as this class? I’ve tried healing my totems to empower them but the damage boost and heal feels negligable at best, still dying shortly after, with the heal just outright dumping your mana. Are we supposed to just level with beasts until late game and never play totems and spells until later and just suffer through early levels?
For the melee builds, as I said before the only melee skill that really scales off attacks and passives is Swipe. The skill does like no single target damage and feels like you just pretend that you’re scaling at around the 30-40 range.