So from what I have played and read gold will be Last Epochs main currency. When this has been the case in other ARPG’s I feel they have never gotten it to feel quite right. Mainly because the over abundance of the currency had lead to it feeling underwhelming when it is found through game play. For instance currently in LE you will passively pick up hundreds of thousands of gold pieces without giving it much thought. In other ARPG’s I have played finding currency can be super exciting moment and sometimes a good dopamine rush when found.
What I would like to see is the drop rate of gold SIGNIFICANTLY reduced, where a monster or chest dropping 3-4 gold coins would be a exciting moment where you would run to the other side of the screen to pick up. As it is now, you wouldn’t even run across to the other side of the screen for hundreds of gold coins as it is not worth your time. Dropping of currency should be an exciting moment and be impactful imo. I believe giving back the value to a gold coin and removing hyper inflation would do that.
Obviously the game would have to be re-balanced around this i.e dropping vendor/respect prices etc to compensate. A game where late game trades with other players is 4-500 gold rather than 4-5 billion is much more intuitive and will make acquiring currency much more impactful and fun.