I’ve been playing Last Epoch on and off for quite some time now , but never got to giving feedback. Thought I would hit some points on that have stuck with me so far.
Story and Music:
Put simply I like the story and music a lot. The story makes sense and has good overall progression. I don’t feel stuck in one area to long and I get to experience different environments fairly often. The music is so good I sometimes leave the game on in the background just to listen to it or pull up the soundtrack while I’m doing something else.
Gameplay:
Combat and movement feel good. While there are some performance issues when I start using a lot of minions(20+) I know those are being worked on. The pacing is also great. Damage feels far less spikey than it was when I started playing and time between packs is just right. I also like not having a timer hung over my head every time I try to do something rewarding.
Passives Trees:
I think there are still to many open ended point sinks in the passive trees. It is my opinion that power should be consolidated early and more spread out at higher levels. Passive limits should be split into 3 categories of 1 +4 , 5, and 10. Why 1 + 4 , 5, and 10? Because they are easy to understand power wise. Passives that are at 3, 8, etc are much harder to gauge and often have you splitting points for little gains.
All early passives should be 5 pointers( acolyte base tree and the early nodes on each specialization), all middle of the tree passives should be 5 or 10 pointers, and all end game passives should have 4 pointers capped with a 1 pointer.
Early game you have less skill and gear that’s why the first set of passives has feel really impactful and focused. A 5 pointer is fairly rigid, giving you 20% of a passive’s power while also unlocking a new part of the tree when completely filled. The 8 pointers we have now don’t feel like this. Instead I feel like I’ve left power behind while moving on to the next thing.
Middle of the tree passives should be a bit more flexible. 10 points allow you take a passive at about half power before moving to the next ring or full power if you don’t like whats waiting for you on the next ring.
Towards the end of the tree you need to unlock something big. That’s why the last row should have 4 pointers connected to 1 pointer capstones at the end.
A 1 pointer is going to be really powerful with 100% of its power being given for 1 point. 4 points gives a solid 25% power per passive power before tying off into a capstone passive.
Potions:
I don’t like potions and potion effects in this game. Limited consumables that heal poorly and only have a chance to drop are bothersome. Affixes that hinge on potions are even worse. The affixes are either broken enough to support the inconsistency of potion drops and usage or they are never used because they are low power paired with unreliability.
Path of Exile takes this a bit to far as they have a multitude of potions that have to be cycled while also doing everything else your build wants to do in a fight. It has also crippled boss design in a sense because every boss fight has to have adds to refill potions.
Diablo 3 feels like the much better middle ground. You get one potion on a timer that did % hp healing ( always effective). Later on you could get unique potions that healed and did something unique for a set time.
I would much more prefer the approach of one or two potions ( one hp and one unique / buff potion) that refilled over time rather than a multitude to spam after kills, or gaining them from drops. The added reliability allows for potion affixes to become much more appealing as they can be stacked together for hit and run gameplay where you focus on windows of power.
Crafting:
I love every part of it. I couldn’t find a single flaw in the design. I would much rather hunt good bases and have a decent chance to craft a powerful item than have tons of good bases with a crappy chance of getting something I’m satisfied with. Really hit the sweet spot on chance to get t5 rolls and good gear in general.
That’s about it. I have more to say about acolyte, but I’ll save that for another time.