So - found 2 bugs in the game -both with acolyte:
When you are doing monolith runs - if you are specced in blood golem or golem with Hunger - after you finish the Monolith timeline and you get “Open portal” - you can go and die to mobs - after you die the golem hits few times and fills part of your health. Then you can click - open portal and enter it - with that you appear alive - the mobs can’t see you anymore in Monolith - means they dont even appear. But if you enter Arena you are immortal and the only way to get killed is with posion pool, void crystal on the ground or the Ice tornado.
Flame Wraiths and Putrid Wraiths last exactly the same time as normal ones - they don’t decay slower.
Also - in the Necromancer passive tree - there is a double arrow between the nodes “Rite of Undead” and “Blades of the Forlorn”, but with 3 points in the Blades you can’t skill in the Rite - you need 3 points in the Moonlight Pyre… On all other nodes with double ways you can bypass 1 of the ways, except this one.
Not sure if it is a bug, but as I understand it - it is. In the Summon Wraith skill tree there is a skill giving “Global Critical Strike Chance” - it doesn’t apply to “Minion critical strike chance”. Same is with the “Global Increased Damage” node in Transplant - doesn’t increase minions damage.
PS When you have Idols “Chance for Summon Wraith to Summon Putrid/Flame Wraith instead” and you have specced in Wraith skill in “Echoes Inside” - only the last wraith that is revealed has a chance to be Putrid/Flame - all others are appearing as normal Wraiths.