IMPORTANT: You do not need the attunement node at the top of the swipe tree, as swipe in bear form already gains damage from attunement. How ever I still suggest the totem on kill node because in the arena they can act as decoys even at high waves. (Thanks Tunk and Macknum)
With 0.7.5: (updated the werebear tree)
Base weapon crit chance was cut in half meaning 100% crit chance is pretty much impossible.
The nodes that increase damage/crit chance no longer have any affect on you (not sure why, the damage one worked before the patch)
Charge used to provide a sizeable boost to crit chance, it now adds roughly 10%
There are a couple other minor changes but those are the big ones.
My damage was 40-50k crit (on normal mobs) it now caps at 7k a hit.
Just go play sentinel like everyone else is. Seems to be the devs favorite class lol. Ill update if there changes in the future but for now the build isn’t able to push arena anymore.
If anyone has other information that i missed please let me know, ill add an update and credit your name to the info.
Build in action:
Youtube gameplay: https://www.youtube.com/watch?v=sp2RHutCcgw
Werebear is a very popular build right now and I get asked a lot for advice so here it is:
First thing before anything is too get 100% crit chance for full sustain.
Second is to get 17 attunement (It might be a little less and will do testing at a later date).
Even after having the minimum attunement ignore str and stack att it will give the same 4% damage increase while also providing ele res. I had over 80 att on my bear without min-maxing so thats 400 more ele res, which along with the bonus provided by bear form means you pretty much hit the diminishing value threshold for ele res without using gear suffixes which are used for life/void res.
Don’t use entangling roots or maelstrom on autocast as they cost mana ice thorns do not. I think it has something to do with the wording of each skill?
This skill can cast itself when you are hit, as long as you take the correct passives, and because you cant cast other skills when shape-shifted this skill is better than nothing.
Druid then beast master then back to druid follow the numbers. 3.5 comes before 4 was an edit i did after.
Gear/ Stat priority:
Perfect weapon polearm for high base critical chance, flat added physical damage>%increased physical damage>all attributes>void protection
Increased critical chance (until you hit 100%)
Flat added health
The skills i feel are useful and why:
Werebear Swipe: uses your swipe skill tree effectively giving you 2 skill trees for one skill.
Charge: Use this even if you don’t need to move to keep its buffs up. I do almost 2X more damage with the buff up. (I think it might be bugged?)
Ravage: Always use when starting an attack on an elite or boss. It increases the damage the target takes by 10% which is amazing because thats a flat 10% increase in damage to the mob. These bonus are more powerful than say %increased damage.
My gear (as requested):
weapon, it should have flat damage over attack speed but RNG had other ideas:
Body armour not really that good either but tis the best i could find:
the rest of my gear is sooo incredibly bad it would be embarrassing to post. T2 rolls on it all and it didnt even have any life rolls (im not sure what i was thinking)