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From concept to early implementation


Today’s social post takes a look at the transition from concept art to game asset.

The Void Cultist Leader is one of the dangers awaiting you in Chapter 2.



Very cool! The 3D modeling looks like a lot of work :slight_smile:


I really hope that one day, I will be able to create 3D Models like this for a game. Zbrush is and always was my favorite 3D Program.

Very well done,.