This is a very subjective view on some skills I am not super confident with.
This is not about balancing skills in terms of general damage output. This may also be an issue, but I am talking about something different.
I have the feeling that some skills could use a significant damage increase going with adding higher mana cost or a CD timer. DPS could stay the same. Just decrease the rate of fire in favour of higher damage on impact.
The skill that could use this the most is forge strike imho. You can recast it 4-5 times before getting oom and it is doing ok damage. But it does not fit into the skill rotation. The DPS is similar or even worse than with my rive skilling. So why should I use it? I can cast till oom, spam rive than cast forge strike again. But it is not really necessary to rotate. The feeling is I could use the one or the other with the only downside that FS uses mana. So I would like to have skill nodes that increase damage (3-5x perhaps) while adding a 5 second cool down for example. So I would smash it out and spam rive while FS is on cd.
I have a similar feeling with fireball. I’d like to have the choice to skill fireball for increased damage and aoe -> bigger ball with increased mana cost, slower cast speed, but with an explosion on hit that deals massive aoe. There is a node for elemental/fire nova that increases damage and aoe while adding a cd. This is a great node and fits my style exactly.
Or perhaps the ability to charge and increase damage and aoe radius with charge duration.
The overall feeling of combat is that we only have SMGs available while there could be some shotguns and sniper rifles.
What do others think?