Hello, I played the game for one hour, I played Sentinel.
I’m obviously nitpicking, but this is still in beta and hopefully every little feedbakc may help the devs.
Here are my first impressions:
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The game is on the super easy side. I know I am still very early into the game but isn’t it better that during the initial part of any game, you can already feel the gameplay i.e. Dark Souls. In Dark Souls, immediately know that you’ll be in a lot of dying.
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Speech bubbles on NPCs dont disappear or change color after talking, it makes you think that you missed something
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Equipment models not showing in game when equipped. I had a shield that looked like a plank of wood in the inventory but looked like a heater shield when equipped by the character
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Enemies proceed with animation even though you just triggered to get free hit (enemy AI)
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Enemy models after death look bad i.e. weirdly folded legs or arms
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Item modifiers do not manifest on equipped item like slight blue tinge for frost enchanted weapon
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Vengeance (Sentinel skill using club or axe is still using the stab animation of a sword)
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Harusped Orian is a no challenge mini boss (the flying monster before you get the shard). I killed it using vengeance skill as default attack, with no other skills used, and no potions used. No threat level even the slightest.
This is compared to the first mini-boss in Diablo 2 (Blood Raven) which sometimes requires potions or even movement during the fight.
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Some enemies die with no corpse
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Bats sometime spawn from the ground
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Enemies lose their natural sounds when they are attacking. Only projectile sounds and hit sounds are heard.
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One hand axe takes up twice the space in the inventory compared to a one hand sword
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The lining up behavior of the violet slimes feel so artificial
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The game music sounds really detached from the game. Like it was wrong?
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The character movement looks stiff. Like the running motion of Diablo 2’s Paladin.
I hope these might help. Please note that some of are opinions.