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Entangling Roots stand on edge when cast by Werebear's Woodland Bear node

See video

Looks like orientation vector is invalid due to some ill-conditioned transformations.
I think this is because of combination of 2 factors:

  • Entangling roots Overgrown Path creates several patches lined up in target direction.
  • Werebear’s Woodland Bear makes all patches to be cast at character’s location.

Thanks, I’ve confirmed that it only happens with Overgrown Path.

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