I have been playing the game for about 30 or so hours and made it to end game with a few different characters. I am personally a very large ARPG fan and have put thousands of hours into other ARPGs. As a pillar of the ARPG genre the fun part is to kill hordes upon hordes of monsters and get loot. One thing I wanted to bring up and discuss was monster density in the Endgame activities.
I ended up leveling and making it to the endgame. The story has decent density and is almost to be expected to be somewhat on the lower side to ensure you do not overwhelm a weaker/new player. This was perfectly acceptable and I very much enjoyed the campaign as it stands currently. However, upon reaching endgame and starting to gear up in the MoF. I noticed that the amount of monsters in the areas is not very high and often they are very distant from one another. The density and monster count in these areas even after being 10+ monolith runs deep is very similar to the campaign density which is rather disappointing to me.
Ideally, We should be seeing a progression in density as the story progresses (and our characters get stronger). One thing i might suggest is adding a stat to the monolith “buffs” being monster pack density or monster count increase or something of the sort. I do believe this would help the endgame areas feel a little less barren and would be more enjoyable to flex these awesome characters we are all building against.