How would you like LE’s economy once MP/Bazar kicks in to be?
I’d prefer a completly player driven economy and trading system:
Everything should be sellable/tradeable, so all shards used in crafting and all items (atleast as long as there aren’t any soulbound items in this game).
Limiting the amounts of possible trades may be a possibility, but only if it’s account based and not a character based limitation, otherwise ppl will just create more and more trade toons. But even then I think why would you do that? Some games limit the amount of trades to be able to sell “services” that increase this amount, but I doubt we want that in LE. What I would do in this case is to create a “fee” to place items in the bazar which increases the more items you have already in (whooho we just found a use for gold in this game xD)
What do you think? I know some people don’t want all items, especially shards, to be sellable, since it would make “crafting” to easy. I don’t think so, since the amount of shards with those nasty affixes everyone is looking for are rare and mostly used on their own characters. But what if I want to sell those things cuz I play my character differently? Or why shouldn’t I be able to sell an item which got good affixes for further craftings on it but I can’t use on any of my characters? Why shouldn’t I be able to sell the 5th sunforged helm I got (I don’t need so many of em, but others really need em and got no luck at all…)…
I think for such an ecenomy system we’d need one thing: good gold sinks to keep the value of our currency stable.
What do you guys think?